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Racers will be provided with an all-rounder and a brawler to start with, unlocking two more vehicles via medal points. Hybrids combine two types, usually the speed of a speedster or all-rounder and the strength of a brawler. Speedsters most of the time resemble minicars and specialize in speed but are usually very frail and have inferior handling. Brawlers are bulky and fortified, specializing in armor and straight-up combat. In fact, they can even excel in some areas, particularly when upgraded. All-rounders have neither outstanding speed nor armor, but are not inadequate by any means and work as needed. Generally for each class there is at least one of each type of car: all-rounder, brawler, speedster, and hybrid. There are three classes of race cars, each class belonging to a certain Eco Cup and possessing four cars each. Additionally, dark eco can be collected by killing enemies (and slightly by engaging the turbo and taking damage), a full meter of which will vastly upgrade your current weapons, lasting until your vehicle is destroyed. As with buggies, these vehicles possess jump jet capabilities as well, allowing the racer to perform small hops on command. Furthermore, blue and green eco pick-ups may be used to charge the vehicle's turbo reserve and repair damage to the race car, respectively. An additional arsenal may be utilized by collecting red and yellow eco pick-ups, giving you defensive and offensive weapons, respectively. Similar to the buggies used in the Wasteland during Jak 3, these vehicles are not anti-gravity, unlike many other standard vehicles such as zoomers and airships, and instead rely on four wheels (sometimes off-road style and sometimes treadless).Īll race cars use an on-board weapons system, with dual submachine guns being the standard default. They are driven by racers on race tracks, both of which feature some familiar and some new names. Race cars are dune buggy-like vehicles used in combat racing, featured only in Jak X: Combat Racing.
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